
First we need to figure out which colours correspond to which places on the character. It's time to mess around with some colours to try and create a palette that you want.You could also open up the palette image itself and change the pixels on there (each pixel represents a different colour), though with that method it's nearly impossible to tell what exactly you are changing. You will also get this message if you try and load 4\7.png or 4\8.png, if you want to replace those palettes the easiest way is to open up another palette like 4\0.png and edit that then save it as 4\7.png or 0\0.png. Side Note: Almost all of the team colour palettes (everything in the 0-3 folders) don't work as palettes in GraphicsGale, if you try to load them you will get an error message that says "Palette data is empty.". You should now be able to see the sprite sheet properly. Click the arrow > Load Palette > File > Import from File > Locate a palette for the character you are editing (for me it's under resources\graphics\palettes\characters\robot\4\0.png) it's best to load up one of the palettes from the 4 folder (FFA colours) and one that isn't 6-8 (6 is the dark palette and is difficult to work with, only open it if you want to change the dark palette manually by adding some colour to it, and 7+8 often don't work properly) > Uncheck "Match Pixels with Colors" > Hit the button labeled "All" > Ok. Load up a palette (look at the image posted above in IMPORTANT IMAGE to see a visual guide of this, step 3 is loading a palette).Load the sprite sheet of the character that you want to create a custom palette for (I’m doing one for Switch).You can find GraphicsGale here there is a paid version but the free version does everything we need it to do.įirst off I’m going to explain a little bit about how it all works and the relevant files that you should be aware of. I’m sure it is possible to use all sorts of different image editing software to do this but GrahpicsGale is the only one I know how to use to do this and it’s the program I will be teaching you how to use in this tutorial. This guide is going to cover 2 main parts, the first is creating custom palettes for the existing Lethal League characters, and the second part is going to be importing your own custom sprites to replace an existing Lethal League character. Using existing material such as sprites from other fighting games is easier than creating your own but it’s still a time consuming process.

Making sprites can be tricky it takes a lot of time and patience to change the character sprites in Lethal League into something else.
